Corporate Board Profile
Tech Score: 25/100
1 mention(s) identify W.H. BAIRD GARRETT as having software/technology expertise.
Company | Filing Date | Evidence | Reason |
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FULL HOUSE RESORTS INC | 2018-04-13 | Mr. Garrett has extensive experience in corporate law, having represented clients as diverse as The Walt Disney Company and the venture capital firm of Kleiner, Perkins, Caufield and Byers. He specializes in the negotiation of complex commercial transactions, particularly those involving new technology and intellectual property, such as the purchase and licensing of gaming devices and online gaming software. | Mr. Garrett has extensive experience in technology transactions, including licensing of online gaming software, indicating familiarity with software and technology. |
Filing Date | Source Excerpt |
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2015-04-03 | Mr. Garrett is an attorney at VLP Law Group and the Chair of its Technology Transactions practice group. He specializes in the negotiation of complex commercial transactions, particularly those involving new technology and intellectual property, such as the purchase and licensing of gaming devices and on-line gaming software. |
2016-04-05 | Mr. Garrett has extensive experience in corporate law, having represented clients as diverse as The Walt Disney Company and the venture capital firm of Kleiner, Perkins, Caufield and Byers. He specializes in the negotiation of complex commercial transactions, particularly those involving new technology and intellectual property, such as the purchase and licensing of gaming devices and on-line gaming software. |
2017-04-14 | Mr. Garrett has extensive experience in corporate law, specializing in negotiation of complex commercial transactions involving new technology and intellectual property. |
2018-04-13 | Mr. Garrett has extensive experience in corporate law, having represented clients as diverse as The Walt Disney Company and the venture capital firm of Kleiner, Perkins, Caufield and Byers. He specializes in the negotiation of complex commercial transactions, particularly those involving new technology and intellectual property, such as the purchase and licensing of gaming devices and online gaming software. |
Data sourced from SEC filings. Last updated: 2025-10-11